// Created by Crowbar 0.71
====== File Size ======
	3,167,864
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,107 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,108 - 23,067 theMdlFileData.theBones 90
	23,068 - 25,919 theMdlFileData.theAttachments 31
	25,920 - 25,931 theMdlFileData.theHitboxSets 1
	25,932 - 26,023 [ERROR] Unread bytes (non-zero) [ 4B 49 4D 0C 03 53 09 0B 4C 05 06 07 3F 40 0D 12 10 15 16 17 18 ... ]
	26,024 - 34,763 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 95; [26024 - 26039] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	26,117 - 26,120 anAnimationDesc.anAnimation [ads_in_anim] (unused empty data structure at the end of the list)
	26,121 - 26,123 anAnimationDesc.anAnimation [ads_in_anim] alignment [ C5 07 00 ]
	26,124 - 26,208 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,209 - 26,212 anAnimationDesc.anAnimation [ads_out_anim] (unused empty data structure at the end of the list)
	26,213 - 26,215 anAnimationDesc.anAnimation [ads_out_anim] alignment [ C5 07 00 ]
	26,216 - 26,299 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,300 - 26,315 anAnimationDesc.anAnimation (frameCount = 12; sectionFrameCount = 12)
	26,316 - 26,392 [ERROR] Unread bytes (non-zero) [ 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 3C 00 00 00 ... ]
	26,393 - 26,396 anAnimationDesc.anAnimation [ads_out_slide_anim] (unused empty data structure at the end of the list)
	26,397 - 26,399 anAnimationDesc.anAnimation [ads_out_slide_anim] alignment [ C4 07 00 ]
	26,400 - 26,484 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,485 - 26,488 anAnimationDesc.anAnimation [ads_in_onehanded_anim] (unused empty data structure at the end of the list)
	26,489 - 26,491 anAnimationDesc.anAnimation [ads_in_onehanded_anim] alignment [ C4 07 00 ]
	26,492 - 26,575 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,576 - 26,585 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	26,586 - 26,586 [ERROR] Unread bytes (non-zero) [ F0 ]
	26,587 - 26,588 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	26,589 - 26,592 anAnimationDesc.anAnimation [ads_out_onehanded_anim] (unused empty data structure at the end of the list)
	26,593 - 26,595 anAnimationDesc.anAnimation [ads_out_onehanded_anim] alignment [ 00 00 00 ]
	26,596 - 26,668 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 70 5F 00 00 00 00 00 00 00 ... ]
	26,669 - 26,672 anAnimationDesc.anAnimation [run_anim_static] (unused empty data structure at the end of the list)
	26,673 - 26,675 anAnimationDesc.anAnimation [run_anim_static] alignment [ C4 07 00 ]
	26,676 - 26,760 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,761 - 26,764 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list)
	26,765 - 26,767 anAnimationDesc.anAnimation [run_anim] alignment [ C3 07 00 ]
	26,768 - 26,851 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,852 - 26,873 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	26,874 - 26,888 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 1C 72 00 00 00 ]
	26,889 - 26,890 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	26,891 - 26,894 anAnimationDesc.anAnimation [run_anim_layer] (unused empty data structure at the end of the list)
	26,895 - 26,895 anAnimationDesc.anAnimation [run_anim_layer] alignment [ 00 ]
	26,896 - 26,944 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,945 - 26,948 anAnimationDesc.anAnimation [walk_anim_static] (unused empty data structure at the end of the list)
	26,949 - 26,951 anAnimationDesc.anAnimation [walk_anim_static] alignment [ C3 07 00 ]
	26,952 - 27,036 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,037 - 27,040 anAnimationDesc.anAnimation [walk_anim] (unused empty data structure at the end of the list)
	27,041 - 27,043 anAnimationDesc.anAnimation [walk_anim] alignment [ C2 07 00 ]
	27,044 - 27,127 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,128 - 27,143 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25)
	27,143 - 27,144 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 25)
	27,145 - 27,148 anAnimationDesc.anAnimation [walk_ads_anim] (unused empty data structure at the end of the list)
	27,149 - 27,151 anAnimationDesc.anAnimation [walk_ads_anim] alignment [ 00 00 00 ]
	27,152 - 27,220 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 B8 82 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,221 - 27,224 anAnimationDesc.anAnimation [walk_anim_nocam] (unused empty data structure at the end of the list)
	27,225 - 27,227 anAnimationDesc.anAnimation [walk_anim_nocam] alignment [ C2 07 00 ]
	27,228 - 27,311 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,312 - 27,327 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29)
	27,326 - 27,327 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	27,328 - 27,331 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list)
	27,332 - 27,404 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 92 00 00 00 00 00 00 00 ... ]
	27,405 - 27,408 anAnimationDesc.anAnimation [idle_check_ads_anim] (unused empty data structure at the end of the list)
	27,409 - 27,411 anAnimationDesc.anAnimation [idle_check_ads_anim] alignment [ C1 07 00 ]
	27,412 - 27,496 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,497 - 27,500 anAnimationDesc.anAnimation [idle_check_anim_nod] (unused empty data structure at the end of the list)
	27,501 - 27,503 anAnimationDesc.anAnimation [idle_check_anim_nod] alignment [ C1 07 00 ]
	27,504 - 27,772 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,773 - 27,776 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list)
	27,777 - 27,779 anAnimationDesc.anAnimation [idle_anim] alignment [ C0 07 00 ]
	27,780 - 27,863 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,864 - 27,879 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	27,880 - 27,883 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list)
	27,884 - 27,956 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 A8 04 01 00 00 00 00 00 00 ... ]
	27,957 - 27,960 anAnimationDesc.anAnimation [idle_onehanded_anim] (unused empty data structure at the end of the list)
	27,961 - 27,963 anAnimationDesc.anAnimation [idle_onehanded_anim] alignment [ BF 07 00 ]
	27,964 - 28,048 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,049 - 28,052 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] (unused empty data structure at the end of the list)
	28,053 - 28,055 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] alignment [ BF 07 00 ]
	28,056 - 28,139 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,140 - 28,149 anAnimationDesc.anAnimation (frameCount = 28; sectionFrameCount = 28)
	28,150 - 28,153 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list)
	28,154 - 28,155 anAnimationDesc.anAnimation [attack_anim] alignment [ 00 00 ]
	28,156 - 28,232 [ERROR] Unread bytes (non-zero) [ 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F4 03 01 00 00 ... ]
	28,233 - 28,236 anAnimationDesc.anAnimation [attack_slide_anim] (unused empty data structure at the end of the list)
	28,237 - 28,239 anAnimationDesc.anAnimation [attack_slide_anim] alignment [ BF 07 00 ]
	28,240 - 28,324 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,325 - 28,328 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list)
	28,329 - 28,331 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ BE 07 00 ]
	28,332 - 28,415 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,416 - 28,425 anAnimationDesc.anAnimation (frameCount = 28; sectionFrameCount = 28)
	28,426 - 28,429 anAnimationDesc.anAnimation [attack_onehanded_anim] (unused empty data structure at the end of the list)
	28,430 - 28,431 anAnimationDesc.anAnimation [attack_onehanded_anim] alignment [ 00 00 ]
	28,432 - 28,508 [ERROR] Unread bytes (non-zero) [ 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 20 01 00 00 ... ]
	28,509 - 28,512 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] (unused empty data structure at the end of the list)
	28,513 - 28,515 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] alignment [ BE 07 00 ]
	28,516 - 28,599 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,600 - 28,603 anAnimationDesc.anAnimation (frameCount = 32; sectionFrameCount = 32)
	28,604 - 28,607 anAnimationDesc.anAnimation [reload_segStart_anim] (unused empty data structure at the end of the list)
	28,608 - 28,692 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,693 - 28,696 anAnimationDesc.anAnimation [reload_segLoop_anim] (unused empty data structure at the end of the list)
	28,697 - 28,699 anAnimationDesc.anAnimation [reload_segLoop_anim] alignment [ BD 07 00 ]
	28,700 - 28,784 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,785 - 28,788 anAnimationDesc.anAnimation [reload_segEnd_anim] (unused empty data structure at the end of the list)
	28,789 - 28,791 anAnimationDesc.anAnimation [reload_segEnd_anim] alignment [ BD 07 00 ]
	28,792 - 28,875 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,876 - 28,903 anAnimationDesc.anAnimation (frameCount = 67; sectionFrameCount = 67)
	28,904 - 28,958 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 B4 6D 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,959 - 28,960 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	28,961 - 28,964 anAnimationDesc.anAnimation [reload_empty_segStart_anim] (unused empty data structure at the end of the list)
	28,965 - 28,967 anAnimationDesc.anAnimation [reload_empty_segStart_anim] alignment [ 00 00 00 ]
	28,968 - 28,968 [ERROR] Unread bytes (non-zero) [ D8 ]
	28,969 - 28,972 anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list)
	28,973 - 28,975 anAnimationDesc.anAnimation [reload_empty_late1_anim] alignment [ BC 07 00 ]
	28,976 - 29,060 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 29 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,061 - 29,064 anAnimationDesc.anAnimation [reload_empty_end_anim] (unused empty data structure at the end of the list)
	29,065 - 29,067 anAnimationDesc.anAnimation [reload_empty_end_anim] alignment [ BC 07 00 ]
	29,068 - 29,151 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,152 - 29,173 anAnimationDesc.anAnimation (frameCount = 32; sectionFrameCount = 32)
	29,174 - 29,199 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 90 CE 01 00 00 00 00 00 00 00 00 ... ]
	29,200 - 29,201 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	29,202 - 29,205 anAnimationDesc.anAnimation [reload_segStart_onehanded_anim] (unused empty data structure at the end of the list)
	29,206 - 29,207 anAnimationDesc.anAnimation [reload_segStart_onehanded_anim] alignment [ 00 00 ]
	29,208 - 29,244 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,245 - 29,248 anAnimationDesc.anAnimation [reload_segLoop_onehanded_anim] (unused empty data structure at the end of the list)
	29,249 - 29,251 anAnimationDesc.anAnimation [reload_segLoop_onehanded_anim] alignment [ BC 07 00 ]
	29,252 - 29,336 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,337 - 29,340 anAnimationDesc.anAnimation [reload_segEnd_onehanded_anim] (unused empty data structure at the end of the list)
	29,341 - 29,343 anAnimationDesc.anAnimation [reload_segEnd_onehanded_anim] alignment [ BB 07 00 ]
	29,344 - 29,427 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,428 - 29,449 anAnimationDesc.anAnimation (frameCount = 67; sectionFrameCount = 67)
	29,450 - 29,510 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 1C F4 01 00 00 00 00 00 00 00 00 ... ]
	29,511 - 29,512 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	29,513 - 29,516 anAnimationDesc.anAnimation [reload_empty_segStart_onehanded_anim] (unused empty data structure at the end of the list)
	29,517 - 29,519 anAnimationDesc.anAnimation [reload_empty_segStart_onehanded_anim] alignment [ 00 00 00 ]
	29,520 - 29,520 [ERROR] Unread bytes (non-zero) [ B0 ]
	29,521 - 29,524 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_anim] (unused empty data structure at the end of the list)
	29,525 - 29,527 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_anim] alignment [ BB 07 00 ]
	29,528 - 29,611 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 29 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,612 - 29,627 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	29,623 - 29,624 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	29,625 - 29,704 [ERROR] Unread bytes (non-zero) [ 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 16 ... ]
	29,705 - 29,708 anAnimationDesc.anAnimation [reload_segStart_crouch_anim] (unused empty data structure at the end of the list)
	29,709 - 29,711 anAnimationDesc.anAnimation [reload_segStart_crouch_anim] alignment [ BA 07 00 ]
	29,712 - 29,796 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,797 - 29,800 anAnimationDesc.anAnimation [reload_segLoop_crouch_anim] (unused empty data structure at the end of the list)
	29,801 - 29,803 anAnimationDesc.anAnimation [reload_segLoop_crouch_anim] alignment [ BA 07 00 ]
	29,804 - 29,887 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,888 - 29,909 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	29,910 - 29,924 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 50 4F 02 00 00 ]
	29,925 - 29,926 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	29,927 - 29,930 anAnimationDesc.anAnimation [reload_segEnd_crouch_anim] (unused empty data structure at the end of the list)
	29,931 - 29,931 anAnimationDesc.anAnimation [reload_segEnd_crouch_anim] alignment [ 00 ]
	29,932 - 29,980 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,981 - 29,984 anAnimationDesc.anAnimation [reload_empty_segStart_crouch_anim] (unused empty data structure at the end of the list)
	29,985 - 29,987 anAnimationDesc.anAnimation [reload_empty_segStart_crouch_anim] alignment [ BA 07 00 ]
	29,988 - 30,072 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,073 - 30,076 anAnimationDesc.anAnimation [reload_empty_late1_crouch_anim] (unused empty data structure at the end of the list)
	30,077 - 30,079 anAnimationDesc.anAnimation [reload_empty_late1_crouch_anim] alignment [ B9 07 00 ]
	30,080 - 30,163 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 29 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,164 - 30,179 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	30,180 - 30,256 [ERROR] Unread bytes (non-zero) [ 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 EC AE 02 00 00 ... ]
	30,257 - 30,260 anAnimationDesc.anAnimation [reload_segStart_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	30,261 - 30,263 anAnimationDesc.anAnimation [reload_segStart_onehanded_crouch_anim] alignment [ B9 07 00 ]
	30,264 - 30,348 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,349 - 30,352 anAnimationDesc.anAnimation [reload_segLoop_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	30,353 - 30,355 anAnimationDesc.anAnimation [reload_segLoop_onehanded_crouch_anim] alignment [ B9 07 00 ]
	30,356 - 30,439 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,440 - 30,455 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	30,456 - 30,532 [ERROR] Unread bytes (non-zero) [ 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 EF 02 00 00 ... ]
	30,533 - 30,536 anAnimationDesc.anAnimation [reload_empty_segStart_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	30,537 - 30,539 anAnimationDesc.anAnimation [reload_empty_segStart_onehanded_crouch_anim] alignment [ B8 07 00 ]
	30,540 - 30,624 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,625 - 30,628 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	30,629 - 30,631 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_crouch_anim] alignment [ B8 07 00 ]
	30,632 - 30,715 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 29 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,716 - 30,725 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	30,726 - 30,726 [ERROR] Unread bytes (non-zero) [ F0 ]
	30,727 - 30,728 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	30,729 - 30,732 anAnimationDesc.anAnimation [reload_empty_end_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	30,733 - 30,735 anAnimationDesc.anAnimation [reload_empty_end_onehanded_crouch_anim] alignment [ 00 00 00 ]
	30,736 - 30,808 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 74 4F 03 00 00 00 00 00 00 ... ]
	30,809 - 30,812 anAnimationDesc.anAnimation [switch_to_onehanded_anim] (unused empty data structure at the end of the list)
	30,813 - 30,815 anAnimationDesc.anAnimation [switch_to_onehanded_anim] alignment [ B8 07 00 ]
	30,816 - 30,899 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,900 - 30,921 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	30,922 - 30,931 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 ]
	30,932 - 31,437 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimXValues (accumulatedTotal = 116)
	30,993 - 30,996 anAnimationDesc.anAnimation [switch_to_jump_anim] (unused empty data structure at the end of the list)
	30,997 - 30,999 anAnimationDesc.anAnimation [switch_to_jump_anim] alignment [ B7 07 00 ]
	31,000 - 31,084 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,085 - 31,088 anAnimationDesc.anAnimation [switch_to_land_anim] (unused empty data structure at the end of the list)
	31,089 - 31,091 anAnimationDesc.anAnimation [switch_to_land_anim] alignment [ B7 07 00 ]
	31,092 - 31,175 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,176 - 31,191 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	31,190 - 31,191 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	31,192 - 31,195 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] (unused empty data structure at the end of the list)
	31,196 - 31,268 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 88 97 03 00 00 00 00 00 00 ... ]
	31,269 - 31,272 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] (unused empty data structure at the end of the list)
	31,273 - 31,275 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] alignment [ B6 07 00 ]
	31,276 - 31,360 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,361 - 31,364 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] (unused empty data structure at the end of the list)
	31,365 - 31,367 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] alignment [ B6 07 00 ]
	31,368 - 31,437 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,438 - 31,441 anAnimationDesc.anAnimation [switch_to_twohanded_anim] (unused empty data structure at the end of the list)
	31,442 - 31,443 anAnimationDesc.anAnimation [switch_to_twohanded_anim] alignment [ 00 00 ]
	31,444 - 31,451 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	31,452 - 31,467 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19)
	31,466 - 31,467 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	31,468 - 31,471 anAnimationDesc.anAnimation [switch_to_land_ads_anim] (unused empty data structure at the end of the list)
	31,472 - 31,727 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 A4 AC 03 00 00 00 00 00 00 ... ]
	31,728 - 31,737 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	31,738 - 31,738 [ERROR] Unread bytes (non-zero) [ F0 ]
	31,739 - 31,740 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	31,741 - 31,744 anAnimationDesc.anAnimation [@drawfirst_seq] (unused empty data structure at the end of the list)
	31,745 - 31,747 anAnimationDesc.anAnimation [@drawfirst_seq] alignment [ 00 00 00 ]
	31,748 - 31,820 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 10 F9 03 00 00 00 00 00 00 ... ]
	31,821 - 31,824 anAnimationDesc.anAnimation [@drawfirst_crouch_seq] (unused empty data structure at the end of the list)
	31,825 - 31,827 anAnimationDesc.anAnimation [@drawfirst_crouch_seq] alignment [ B5 07 00 ]
	31,828 - 31,911 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,912 - 31,927 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26)
	31,928 - 31,931 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	31,932 - 32,004 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 A8 2B 04 00 00 00 00 00 00 ... ]
	32,005 - 32,008 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] (unused empty data structure at the end of the list)
	32,009 - 32,011 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] alignment [ B4 07 00 ]
	32,012 - 32,096 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,097 - 32,100 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list)
	32,101 - 32,103 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ B4 07 00 ]
	32,104 - 32,187 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,188 - 32,197 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26)
	32,198 - 32,201 anAnimationDesc.anAnimation [@draw_crouch_seq] (unused empty data structure at the end of the list)
	32,202 - 32,203 anAnimationDesc.anAnimation [@draw_crouch_seq] alignment [ 00 00 ]
	32,204 - 32,280 [ERROR] Unread bytes (non-zero) [ 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D4 68 04 00 00 ... ]
	32,281 - 32,284 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] (unused empty data structure at the end of the list)
	32,285 - 32,287 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] alignment [ B3 07 00 ]
	32,288 - 32,372 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,373 - 32,376 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	32,377 - 32,379 anAnimationDesc.anAnimation [@holster_seq] alignment [ B3 07 00 ]
	32,380 - 32,463 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,464 - 32,473 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	32,474 - 32,477 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list)
	32,478 - 32,479 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ 00 00 ]
	32,480 - 32,556 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 A6 04 00 00 ... ]
	32,557 - 32,560 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	32,561 - 32,563 anAnimationDesc.anAnimation [@raise_seq] alignment [ B2 07 00 ]
	32,564 - 32,648 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,649 - 32,652 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list)
	32,653 - 32,655 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ B2 07 00 ]
	32,656 - 32,739 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,740 - 32,743 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	32,744 - 32,747 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	32,748 - 32,832 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,833 - 32,836 anAnimationDesc.anAnimation [@raise_crouch_seq] (unused empty data structure at the end of the list)
	32,837 - 32,839 anAnimationDesc.anAnimation [@raise_crouch_seq] alignment [ B2 07 00 ]
	32,840 - 32,924 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,925 - 32,928 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] (unused empty data structure at the end of the list)
	32,929 - 32,931 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] alignment [ B1 07 00 ]
	32,932 - 33,015 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,016 - 33,051 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	33,050 - 33,051 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 0)
	33,052 - 33,055 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] (unused empty data structure at the end of the list)
	33,056 - 33,108 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,109 - 33,112 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] (unused empty data structure at the end of the list)
	33,113 - 33,115 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] alignment [ B1 07 00 ]
	33,116 - 33,199 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,200 - 33,229 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	33,230 - 33,233 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list)
	33,234 - 33,235 anAnimationDesc.anAnimation [@lower_seq] alignment [ 05 00 ]
	33,236 - 33,292 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,293 - 33,296 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list)
	33,297 - 33,299 anAnimationDesc.anAnimation [@lower_onehanded_seq] alignment [ B0 07 00 ]
	33,300 - 33,384 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,385 - 33,388 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	33,389 - 33,391 anAnimationDesc.anAnimation [@sprint_seq] alignment [ B0 07 00 ]
	33,392 - 33,475 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,476 - 33,505 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	33,506 - 33,509 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list)
	33,510 - 33,511 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ 05 00 ]
	33,512 - 33,568 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,569 - 33,572 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] (unused empty data structure at the end of the list)
	33,573 - 33,575 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] alignment [ AF 07 00 ]
	33,576 - 33,660 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,661 - 33,664 anAnimationDesc.anAnimation [@sprintraise_seq_air] (unused empty data structure at the end of the list)
	33,665 - 33,667 anAnimationDesc.anAnimation [@sprintraise_seq_air] alignment [ AF 07 00 ]
	33,668 - 33,751 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,752 - 33,775 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	33,775 - 33,776 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	33,777 - 33,780 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list)
	33,781 - 33,783 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ 00 00 00 ]
	33,784 - 33,844 [ERROR] Unread bytes (non-zero) [ B8 66 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,845 - 33,848 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list)
	33,849 - 33,851 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ AE 07 00 ]
	33,852 - 33,936 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	33,937 - 33,940 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list)
	33,941 - 33,943 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ AE 07 00 ]
	33,944 - 34,027 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,028 - 34,057 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	34,058 - 34,061 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list)
	34,062 - 34,063 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] alignment [ 05 00 ]
	34,064 - 34,120 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,121 - 34,124 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list)
	34,125 - 34,127 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] alignment [ AE 07 00 ]
	34,128 - 34,212 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,213 - 34,216 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list)
	34,217 - 34,219 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] alignment [ AD 07 00 ]
	34,220 - 34,303 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,304 - 34,327 anAnimationDesc.anAnimation (frameCount = 14; sectionFrameCount = 14)
	34,328 - 34,331 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] (unused empty data structure at the end of the list)
	34,332 - 34,396 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 E0 AA 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,397 - 34,400 anAnimationDesc.anAnimation [optic_anim_layer] (unused empty data structure at the end of the list)
	34,401 - 34,403 anAnimationDesc.anAnimation [optic_anim_layer] alignment [ AD 07 00 ]
	34,404 - 34,487 [ERROR] Unread bytes (non-zero) [ 00 00 20 42 05 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	34,488 - 34,511 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	34,512 - 34,515 anAnimationDesc.anAnimation [optic_anim_layer_ads] (unused empty data structure at the end of the list)
	34,516 - 42,913 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 D8 B8 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	42,914 - 43,287 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 184)
	43,190 - 43,701 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 255)
	43,288 - 43,291 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	43,292 - 43,701 [ERROR] Unread bytes (non-zero) [ 00 3C 00 3C 20 00 00 00 00 01 80 3B 2A 08 00 00 18 00 1C 00 32 ... ]
	43,702 - 43,705 anAnimationDesc.anAnimation [ads_in_slide_anim] (unused empty data structure at the end of the list)
	43,706 - 43,707 anAnimationDesc.anAnimation [ads_in_slide_anim] alignment [ 32 0E ]
	43,708 - 44,017 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 10 00 00 82 3D 19 3D BD 98 83 30 03 00 3C 00 3C 00 ... ]
	44,018 - 44,115 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 129)
	44,116 - 44,201 [ERROR] Unread bytes (non-zero) [ 00 00 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 3F 0E 00 00 00 ... ]
	44,202 - 44,203 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	44,204 - 46,041 [ERROR] Unread bytes (non-zero) [ 00 0A B7 30 8B 4C 8F 3C 00 00 00 3C 00 3C 00 3C 20 00 00 00 00 ... ]
	46,042 - 46,043 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 60)
	46,044 - 46,317 [ERROR] Unread bytes (non-zero) [ 00 3C 20 00 00 00 00 00 00 00 21 0A 00 00 00 00 00 00 18 00 00 ... ]
	46,318 - 46,703 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 158)
	46,502 - 46,551 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 130)
	46,552 - 46,555 anAnimationDesc.anAnimation [reload_empty_end_onehanded_anim] (unused empty data structure at the end of the list)
	46,556 - 47,053 [ERROR] Unread bytes (non-zero) [ 00 01 80 3B 2A 08 00 00 18 00 1C 00 3E 00 00 00 40 00 00 00 00 ... ]
	47,054 - 47,055 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	47,056 - 47,059 anAnimationDesc.anAnimation [reload_empty_end_crouch_anim] (unused empty data structure at the end of the list)
	47,060 - 47,329 [ERROR] Unread bytes (non-zero) [ 33 0E 00 00 80 07 5A BD 1A F9 9C 3D 08 B7 61 38 55 BA 00 3C 00 ... ]
	47,330 - 47,331 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	47,332 - 47,335 anAnimationDesc.anAnimation [reload_segEnd_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	47,336 - 48,065 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 CE 41 17 94 BE 30 81 A0 00 00 3C 00 3C 00 3C 20 ... ]
	48,066 - 48,067 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	48,068 - 48,341 [ERROR] Unread bytes (non-zero) [ 00 0E 00 00 00 00 18 00 00 03 00 60 2E 80 00 80 E0 D3 00 3C 00 ... ]
	48,342 - 48,385 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 33)
	48,386 - 475,319 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 0D 0E 00 00 BD 23 50 CD C9 85 D5 3E B4 3C 06 46 B4 ... ]
	475,320 - 498,287 theMdlFileData.theSequenceDescs 99
	498,288 - 498,647 [ref] aSeqDesc.theBoneWeights 90
	498,648 - 498,649 [ref] aSeqDesc.theAnimDescIndexes 1
	498,650 - 498,651 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	498,652 - 498,667 [walk_seq] aSeqDesc.thePoseKeys 4
	498,668 - 498,675 [walk_seq] aSeqDesc.theAnimDescIndexes 4
	498,676 - 498,691 [walk_seq_nocam] aSeqDesc.thePoseKeys 4
	498,692 - 498,699 [walk_seq_nocam] aSeqDesc.theAnimDescIndexes 4
	498,700 - 498,711 [attack_onehanded_slide_manual_seq] aSeqDesc.thePoseKeys 3
	498,712 - 498,871 [attack_onehanded_slide_manual_seq] aSeqDesc.theEvents 2
	498,872 - 498,895 [attack_onehanded_slide_manual_seq] aSeqDesc.theAutoLayers 1
	498,896 - 498,899 [attack_onehanded_slide_manual_seq] aSeqDesc.theAnimDescIndexes 2
	498,900 - 498,903 [attack_onehanded_slide_manual_seq] aSeqDesc.theActivityModifiers 1
	498,904 - 498,907 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	498,908 - 498,919 [attack_onehanded_crouch_manual_seq] aSeqDesc.thePoseKeys 3
	498,920 - 499,079 [attack_onehanded_crouch_manual_seq] aSeqDesc.theEvents 2
	499,080 - 499,103 [attack_onehanded_crouch_manual_seq] aSeqDesc.theAutoLayers 1
	499,104 - 499,107 [attack_onehanded_crouch_manual_seq] aSeqDesc.theAnimDescIndexes 2
	499,108 - 499,111 [attack_onehanded_crouch_manual_seq] aSeqDesc.theActivityModifiers 1
	499,112 - 499,115 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	499,116 - 499,355 [reload_segStart_seq] aSeqDesc.theEvents 3
	499,356 - 499,357 [reload_segStart_seq] aSeqDesc.theAnimDescIndexes 1
	499,358 - 499,359 [reload_segStart_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	499,360 - 499,759 [reload_segLoop_seq] aSeqDesc.theEvents 5
	499,760 - 499,761 [reload_segLoop_seq] aSeqDesc.theAnimDescIndexes 1
	499,762 - 499,763 [reload_segLoop_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	499,764 - 499,923 [reload_segEnd_seq] aSeqDesc.theEvents 2
	499,924 - 499,925 [reload_segEnd_seq] aSeqDesc.theAnimDescIndexes 1
	499,926 - 499,927 [reload_segEnd_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	499,928 - 500,487 [reload_empty_segStart_seq] aSeqDesc.theEvents 7
	500,488 - 500,489 [reload_empty_segStart_seq] aSeqDesc.theAnimDescIndexes 1
	500,490 - 500,491 [reload_empty_segStart_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	500,492 - 500,731 [reload_empty_late1_seq] aSeqDesc.theEvents 3
	500,732 - 500,733 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1
	500,734 - 500,735 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	500,736 - 500,895 [reload_empty_end_seq] aSeqDesc.theEvents 2
	500,896 - 500,897 [reload_empty_end_seq] aSeqDesc.theAnimDescIndexes 1
	500,898 - 500,899 [reload_empty_end_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	500,900 - 501,139 [reload_segStart_onehanded_seq] aSeqDesc.theEvents 3
	501,140 - 501,163 [reload_segStart_onehanded_seq] aSeqDesc.theAutoLayers 1
	501,164 - 501,165 [reload_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	501,166 - 501,167 [reload_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	501,168 - 501,567 [reload_segLoop_onehanded_seq] aSeqDesc.theEvents 5
	501,568 - 501,591 [reload_segLoop_onehanded_seq] aSeqDesc.theAutoLayers 1
	501,592 - 501,593 [reload_segLoop_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	501,594 - 501,595 [reload_segLoop_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	501,596 - 501,755 [reload_segEnd_onehanded_seq] aSeqDesc.theEvents 2
	501,756 - 501,779 [reload_segEnd_onehanded_seq] aSeqDesc.theAutoLayers 1
	501,780 - 501,781 [reload_segEnd_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	501,782 - 501,783 [reload_segEnd_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	501,784 - 502,263 [reload_empty_segStart_onehanded_seq] aSeqDesc.theEvents 6
	502,264 - 502,287 [reload_empty_segStart_onehanded_seq] aSeqDesc.theAutoLayers 1
	502,288 - 502,289 [reload_empty_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	502,290 - 502,291 [reload_empty_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	502,292 - 502,531 [reload_empty_late1_onehanded_seq] aSeqDesc.theEvents 3
	502,532 - 502,555 [reload_empty_late1_onehanded_seq] aSeqDesc.theAutoLayers 1
	502,556 - 502,557 [reload_empty_late1_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	502,558 - 502,559 [reload_empty_late1_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	502,560 - 502,719 [reload_empty_end_onehanded_seq] aSeqDesc.theEvents 2
	502,720 - 502,743 [reload_empty_end_onehanded_seq] aSeqDesc.theAutoLayers 1
	502,744 - 502,745 [reload_empty_end_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	502,746 - 502,747 [reload_empty_end_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	502,748 - 502,987 [reload_segStart_crouch_seq] aSeqDesc.theEvents 3
	502,988 - 502,989 [reload_segStart_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	502,990 - 502,991 [reload_segStart_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	502,992 - 502,995 [reload_segStart_crouch_seq] aSeqDesc.theActivityModifiers 1
	502,996 - 502,999 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	503,000 - 503,399 [reload_segLoop_crouch_seq] aSeqDesc.theEvents 5
	503,400 - 503,401 [reload_segLoop_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	503,402 - 503,403 [reload_segLoop_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	503,404 - 503,407 [reload_segLoop_crouch_seq] aSeqDesc.theActivityModifiers 1
	503,408 - 503,411 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	503,412 - 503,571 [reload_segEnd_crouch_seq] aSeqDesc.theEvents 2
	503,572 - 503,573 [reload_segEnd_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	503,574 - 503,575 [reload_segEnd_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	503,576 - 503,579 [reload_segEnd_crouch_seq] aSeqDesc.theActivityModifiers 1
	503,580 - 503,583 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	503,584 - 504,143 [reload_empty_segStart_crouch_seq] aSeqDesc.theEvents 7
	504,144 - 504,145 [reload_empty_segStart_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	504,146 - 504,147 [reload_empty_segStart_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	504,148 - 504,151 [reload_empty_segStart_crouch_seq] aSeqDesc.theActivityModifiers 1
	504,152 - 504,155 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	504,156 - 504,395 [reload_empty_late1_crouch_seq] aSeqDesc.theEvents 3
	504,396 - 504,397 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	504,398 - 504,399 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	504,400 - 504,403 [reload_empty_late1_crouch_seq] aSeqDesc.theActivityModifiers 1
	504,404 - 504,407 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	504,408 - 504,567 [reload_empty_end_crouch_seq] aSeqDesc.theEvents 2
	504,568 - 504,569 [reload_empty_end_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	504,570 - 504,571 [reload_empty_end_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	504,572 - 504,575 [reload_empty_end_crouch_seq] aSeqDesc.theActivityModifiers 1
	504,576 - 504,579 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	504,580 - 504,819 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theEvents 3
	504,820 - 504,821 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	504,822 - 504,823 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	504,824 - 504,827 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	504,828 - 504,831 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	504,832 - 505,231 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theEvents 5
	505,232 - 505,233 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	505,234 - 505,235 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	505,236 - 505,239 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	505,240 - 505,243 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	505,244 - 505,403 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theEvents 2
	505,404 - 505,405 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	505,406 - 505,407 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	505,408 - 505,411 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	505,412 - 505,415 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	505,416 - 505,895 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theEvents 6
	505,896 - 505,897 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	505,898 - 505,899 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	505,900 - 505,903 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	505,904 - 505,907 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	505,908 - 506,147 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theEvents 3
	506,148 - 506,149 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	506,150 - 506,151 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	506,152 - 506,155 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	506,156 - 506,159 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	506,160 - 506,319 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theEvents 2
	506,320 - 506,321 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	506,322 - 506,323 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	506,324 - 506,327 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	506,328 - 506,331 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	506,332 - 506,491 [drawfirst_seq] aSeqDesc.theEvents 2
	506,492 - 506,515 [drawfirst_seq] aSeqDesc.theAutoLayers 1
	506,516 - 506,517 [drawfirst_seq] aSeqDesc.theAnimDescIndexes 1
	506,518 - 506,519 [drawfirst_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	506,520 - 506,679 [drawfirst_crouch_seq] aSeqDesc.theEvents 2
	506,680 - 506,703 [drawfirst_crouch_seq] aSeqDesc.theAutoLayers 1
	506,704 - 506,705 [drawfirst_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	506,706 - 506,707 [drawfirst_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	506,708 - 506,711 [drawfirst_crouch_seq] aSeqDesc.theActivityModifiers 1
	506,712 - 506,715 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	506,716 - 506,875 [draw_seq] aSeqDesc.theEvents 2
	506,876 - 506,899 [draw_seq] aSeqDesc.theAutoLayers 1
	506,900 - 506,901 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	506,902 - 506,903 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	506,904 - 506,983 [drawfirst_onehanded_seq] aSeqDesc.theEvents 1
	506,984 - 506,985 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	506,986 - 506,987 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	506,988 - 507,147 [draw_onehanded_seq] aSeqDesc.theEvents 2
	507,148 - 507,149 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	507,150 - 507,151 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	507,152 - 507,311 [draw_crouch_seq] aSeqDesc.theEvents 2
	507,312 - 507,335 [draw_crouch_seq] aSeqDesc.theAutoLayers 1
	507,336 - 507,337 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	507,338 - 507,339 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	507,340 - 507,343 [draw_crouch_seq] aSeqDesc.theActivityModifiers 1
	507,344 - 507,347 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	507,348 - 507,507 [draw_onehanded_crouch_seq] aSeqDesc.theEvents 2
	507,508 - 507,509 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	507,510 - 507,511 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	507,512 - 507,515 [draw_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	507,516 - 507,519 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	507,520 - 507,599 [holster_seq] aSeqDesc.theEvents 1
	507,600 - 507,623 [holster_seq] aSeqDesc.theAutoLayers 1
	507,624 - 507,625 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	507,626 - 507,627 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	507,628 - 507,707 [holster_onehanded_seq] aSeqDesc.theEvents 1
	507,708 - 507,709 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	507,710 - 507,711 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	507,712 - 507,871 [raise_seq] aSeqDesc.theEvents 2
	507,872 - 507,895 [raise_seq] aSeqDesc.theAutoLayers 1
	507,896 - 507,897 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	507,898 - 507,899 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	507,900 - 508,059 [raise_onehanded_seq] aSeqDesc.theEvents 2
	508,060 - 508,061 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	508,062 - 508,063 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	508,064 - 508,223 [raise_frommelee_seq] aSeqDesc.theEvents 2
	508,224 - 508,247 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1
	508,248 - 508,249 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	508,250 - 508,251 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	508,252 - 508,411 [raise_crouch_seq] aSeqDesc.theEvents 2
	508,412 - 508,435 [raise_crouch_seq] aSeqDesc.theAutoLayers 1
	508,436 - 508,437 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	508,438 - 508,439 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	508,440 - 508,443 [raise_crouch_seq] aSeqDesc.theActivityModifiers 1
	508,444 - 508,447 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	508,448 - 508,607 [raise_onehanded_crouch_seq] aSeqDesc.theEvents 2
	508,608 - 508,609 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	508,610 - 508,611 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	508,612 - 508,615 [raise_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	508,616 - 508,619 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	508,620 - 508,779 [raise_frommelee_crouch_seq] aSeqDesc.theEvents 2
	508,780 - 508,803 [raise_frommelee_crouch_seq] aSeqDesc.theAutoLayers 1
	508,804 - 508,805 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	508,806 - 508,807 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	508,808 - 508,811 [raise_frommelee_crouch_seq] aSeqDesc.theActivityModifiers 1
	508,812 - 508,815 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	508,816 - 508,975 [raise_frommelee_sliding_seq] aSeqDesc.theEvents 2
	508,976 - 508,999 [raise_frommelee_sliding_seq] aSeqDesc.theAutoLayers 1
	509,000 - 509,001 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes 1
	509,002 - 509,003 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	509,004 - 509,007 [raise_frommelee_sliding_seq] aSeqDesc.theActivityModifiers 1
	509,008 - 509,011 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	509,012 - 509,091 [lower_seq] aSeqDesc.theEvents 1
	509,092 - 509,115 [lower_seq] aSeqDesc.theAutoLayers 1
	509,116 - 509,117 [lower_seq] aSeqDesc.theAnimDescIndexes 1
	509,118 - 509,119 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	509,120 - 509,199 [lower_onehanded_seq] aSeqDesc.theEvents 1
	509,200 - 509,201 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	509,202 - 509,203 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	509,204 - 509,205 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	509,206 - 509,207 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	509,208 - 509,367 [sprintraise_seq] aSeqDesc.theEvents 2
	509,368 - 509,391 [sprintraise_seq] aSeqDesc.theAutoLayers 1
	509,392 - 509,393 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1
	509,394 - 509,395 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	509,396 - 509,555 [sprintraise_seq_regrip] aSeqDesc.theEvents 2
	509,556 - 509,579 [sprintraise_seq_regrip] aSeqDesc.theAutoLayers 1
	509,580 - 509,581 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes 1
	509,582 - 509,583 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	509,584 - 509,743 [sprintraise_seq_air] aSeqDesc.theEvents 2
	509,744 - 509,745 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes 1
	509,746 - 509,747 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	509,748 - 509,751 [sprintraise_seq_air] aSeqDesc.theActivityModifiers 1
	509,752 - 509,755 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	509,756 - 509,835 [sprintdraw_seq] aSeqDesc.theEvents 1
	509,836 - 509,837 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1
	509,838 - 509,839 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	509,840 - 509,919 [sprintholster_seq] aSeqDesc.theEvents 1
	509,920 - 509,921 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1
	509,922 - 509,923 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	509,924 - 509,925 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	509,926 - 509,927 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	509,928 - 510,087 [sprintraise_onehanded_seq] aSeqDesc.theEvents 2
	510,088 - 510,089 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	510,090 - 510,091 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,092 - 510,171 [sprintdraw_onehanded_seq] aSeqDesc.theEvents 1
	510,172 - 510,173 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	510,174 - 510,175 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,176 - 510,255 [sprintholster_onehanded_seq] aSeqDesc.theEvents 1
	510,256 - 510,257 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	510,258 - 510,259 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,260 - 510,419 [sprintraise_onehanded_seq_slide] aSeqDesc.theEvents 2
	510,420 - 510,421 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes 1
	510,422 - 510,423 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,424 - 510,427 [sprintraise_onehanded_seq_slide] aSeqDesc.theActivityModifiers 1
	510,428 - 510,431 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	510,432 - 510,433 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	510,434 - 510,435 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,436 - 510,437 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	510,438 - 510,439 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,440 - 510,443 [ads_in_crouch_seq] aSeqDesc.theActivityModifiers 1
	510,444 - 510,447 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	510,448 - 510,449 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes 1
	510,450 - 510,451 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,452 - 510,455 [ads_in_seq_air] aSeqDesc.theActivityModifiers 1
	510,456 - 510,459 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	510,460 - 510,483 [ads_out_seq] aSeqDesc.theAutoLayers 1
	510,484 - 510,485 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	510,486 - 510,487 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,488 - 510,489 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	510,490 - 510,491 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,492 - 510,495 [ads_out_crouch_seq] aSeqDesc.theActivityModifiers 1
	510,496 - 510,499 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	510,500 - 510,501 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes 1
	510,502 - 510,503 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,504 - 510,511 [ads_out_seq_air] aSeqDesc.theActivityModifiers 2
	510,512 - 510,519 [ERROR] Unread bytes (non-zero) [ 99 6A 00 00 01 00 00 00 ]
	510,520 - 510,521 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	510,522 - 510,523 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,524 - 510,525 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1
	510,526 - 510,527 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,528 - 510,531 [ads_in_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1
	510,532 - 510,535 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	510,536 - 510,537 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 1
	510,538 - 510,539 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,540 - 510,543 [ads_in_onehanded_seq_air] aSeqDesc.theActivityModifiers 1
	510,544 - 510,547 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	510,548 - 510,571 [ads_out_onehanded_seq] aSeqDesc.theAutoLayers 1
	510,572 - 510,573 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	510,574 - 510,575 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,576 - 510,577 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1
	510,578 - 510,579 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,580 - 510,587 [ads_out_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 2
	510,588 - 510,595 [ERROR] Unread bytes (non-zero) [ 65 74 00 00 01 00 00 00 ]
	510,596 - 510,597 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes 1
	510,598 - 510,599 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,600 - 510,607 [ads_out_onehanded_seq_wallrun] aSeqDesc.theActivityModifiers 2
	510,608 - 510,615 [ERROR] Unread bytes (non-zero) [ F9 69 00 00 01 00 00 00 ]
	510,616 - 510,627 [run_layer] aSeqDesc.thePoseKeys 3
	510,628 - 510,631 [run_layer] aSeqDesc.theAnimDescIndexes 2
	510,632 - 510,633 [run_layer_reload] aSeqDesc.theAnimDescIndexes 1
	510,634 - 510,635 [run_layer_reload] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	510,636 - 510,647 [optic_layer] aSeqDesc.thePoseKeys 3
	510,648 - 511,007 [optic_layer] aSeqDesc.theBoneWeights 90
	511,008 - 511,011 [optic_layer] aSeqDesc.theAnimDescIndexes 2
	511,012 - 511,371 [wind_loop_layer] aSeqDesc.theBoneWeights 90
	511,372 - 511,373 [wind_loop_layer] aSeqDesc.theAnimDescIndexes 1
	511,374 - 511,375 [wind_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	511,376 - 511,377 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes 1
	511,378 - 511,379 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	511,380 - 511,391 [idle_seq_autoplay] aSeqDesc.thePoseKeys 3
	511,392 - 511,395 [idle_seq_autoplay] aSeqDesc.theAnimDescIndexes 2
	511,396 - 511,407 [idle_seq] aSeqDesc.thePoseKeys 3
	511,408 - 511,767 [idle_seq] aSeqDesc.theBoneWeights 90
	511,768 - 511,771 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	511,772 - 511,783 [idle_seq_air] aSeqDesc.thePoseKeys 3
	511,784 - 511,787 [idle_seq_air] aSeqDesc.theAnimDescIndexes 2
	511,788 - 511,795 [idle_seq_air] aSeqDesc.theActivityModifiers 2
	511,796 - 511,803 [ERROR] Unread bytes (non-zero) [ 95 65 00 00 01 00 00 00 ]
	511,804 - 511,815 [idle_seq_crouch_air] aSeqDesc.thePoseKeys 3
	511,816 - 511,819 [idle_seq_crouch_air] aSeqDesc.theAnimDescIndexes 2
	511,820 - 511,823 [idle_seq_crouch_air] aSeqDesc.theActivityModifiers 1
	511,824 - 511,827 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	511,828 - 511,839 [idle_seq_crouch] aSeqDesc.thePoseKeys 3
	511,840 - 511,843 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 2
	511,844 - 511,851 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2
	511,852 - 511,859 [ERROR] Unread bytes (non-zero) [ F3 6C 00 00 01 00 00 00 ]
	511,860 - 511,871 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3
	511,872 - 511,875 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2
	511,876 - 511,887 [idle_onehanded_seq_air] aSeqDesc.thePoseKeys 3
	511,888 - 511,891 [idle_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 2
	511,892 - 511,899 [idle_onehanded_seq_air] aSeqDesc.theActivityModifiers 2
	511,900 - 511,907 [ERROR] Unread bytes (non-zero) [ C3 6C 00 00 00 00 00 00 ]
	511,908 - 511,919 [attack_seq] aSeqDesc.thePoseKeys 3
	511,920 - 512,159 [attack_seq] aSeqDesc.theEvents 3
	512,160 - 512,183 [attack_seq] aSeqDesc.theAutoLayers 1
	512,184 - 512,187 [attack_seq] aSeqDesc.theAnimDescIndexes 2
	512,188 - 512,199 [attack_seq_regrip] aSeqDesc.thePoseKeys 3
	512,200 - 512,439 [attack_seq_regrip] aSeqDesc.theEvents 3
	512,440 - 512,463 [attack_seq_regrip] aSeqDesc.theAutoLayers 1
	512,464 - 512,467 [attack_seq_regrip] aSeqDesc.theAnimDescIndexes 2
	512,468 - 512,479 [attack_onehanded_seq] aSeqDesc.thePoseKeys 3
	512,480 - 512,719 [attack_onehanded_seq] aSeqDesc.theEvents 3
	512,720 - 512,743 [attack_onehanded_seq] aSeqDesc.theAutoLayers 1
	512,744 - 512,747 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 2
	512,748 - 512,759 [attack_onehanded_slide_seq] aSeqDesc.thePoseKeys 3
	512,760 - 512,999 [attack_onehanded_slide_seq] aSeqDesc.theEvents 3
	513,000 - 513,023 [attack_onehanded_slide_seq] aSeqDesc.theAutoLayers 1
	513,024 - 513,027 [attack_onehanded_slide_seq] aSeqDesc.theAnimDescIndexes 2
	513,028 - 513,031 [attack_onehanded_slide_seq] aSeqDesc.theActivityModifiers 1
	513,032 - 513,035 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	513,036 - 513,047 [idle_check_seq] aSeqDesc.thePoseKeys 3
	513,048 - 513,051 [idle_check_seq] aSeqDesc.theAnimDescIndexes 2
	513,052 - 513,063 [crouch2idle_seq] aSeqDesc.thePoseKeys 3
	513,064 - 513,067 [crouch2idle_seq] aSeqDesc.theAnimDescIndexes 2
	513,068 - 513,079 [regrip] aSeqDesc.thePoseKeys 3
	513,080 - 513,083 [regrip] aSeqDesc.theAnimDescIndexes 2
	513,084 - 513,095 [regrip_02] aSeqDesc.thePoseKeys 3
	513,096 - 513,099 [regrip_02] aSeqDesc.theAnimDescIndexes 2
	513,100 - 513,111 [switch_to_jump_iron] aSeqDesc.thePoseKeys 3
	513,112 - 513,115 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes 2
	513,116 - 513,127 [switch_to_land_iron] aSeqDesc.thePoseKeys 3
	513,128 - 513,131 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes 2
	513,132 - 513,143 [idle_check_crouch_seq] aSeqDesc.thePoseKeys 3
	513,144 - 513,147 [idle_check_crouch_seq] aSeqDesc.theAnimDescIndexes 2
	513,148 - 513,159 [switch_to_jump_iron_crouch] aSeqDesc.thePoseKeys 3
	513,160 - 513,163 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes 2
	513,164 - 513,175 [switch_to_land_iron_crouch] aSeqDesc.thePoseKeys 3
	513,176 - 513,179 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes 2
	513,180 - 513,181 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1
	513,182 - 513,183 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	513,184 - 513,185 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1
	513,186 - 513,187 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	513,188 - 513,189 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes 1
	513,190 - 513,191 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	513,192 - 513,193 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes 1
	513,194 - 513,195 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	513,196 - 513,227 theMdlFileData.theLocalNodeNames 8
	513,228 - 513,291 [ERROR] Unread bytes (non-zero) [ 00 02 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 05 ... ]
	513,292 - 513,419 theMdlFileData.theBodyParts 8
	513,420 - 513,567 aBodyPart.theModels 1
	513,568 - 513,863 aBodyPart.theModels 2
	513,864 - 514,159 aBodyPart.theModels 2
	514,160 - 514,455 aBodyPart.theModels 2
	514,456 - 514,751 aBodyPart.theModels 2
	514,752 - 515,047 aBodyPart.theModels 2
	515,048 - 515,343 aBodyPart.theModels 2
	515,344 - 515,639 aBodyPart.theModels 2
	515,640 - 515,699 [ERROR] Unread bytes (non-zero) [ 8E 63 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 85 ... ]
	515,700 - 515,815 aModel.theMeshes 1
	515,816 - 515,931 aModel.theMeshes 1
	515,932 - 516,047 aModel.theMeshes 1
	516,048 - 516,279 aModel.theMeshes 2
	516,280 - 516,395 aModel.theMeshes 1
	516,396 - 516,511 aModel.theMeshes 1
	516,512 - 516,627 aModel.theMeshes 1
	516,628 - 516,743 aModel.theMeshes 1
	516,744 - 521,903 [ERROR] Unread bytes (non-zero) [ 35 74 79 ED 38 00 00 00 91 52 77 1F 50 01 00 00 87 96 A3 73 68 ... ]
	521,904 - 522,475 theMdlFileData.theTextures 13
	522,476 - 522,479 theMdlFileData.theTexturePaths 1
	522,480 - 522,687 theMdlFileData.theSkinFamilies 8
	522,688 - 533,971 [ERROR] Unread bytes (non-zero) [ 5A 00 00 00 40 00 00 00 A8 01 00 00 10 03 00 00 48 07 00 00 E8 ... ]
	533,972 - 533,972 aSeqDesc.theActivityName = ""
	533,973 - 534,016 theNameCopy = "weapons/mastiff_stgn/ptpov_mastiff_menu.mdl"
	534,017 - 534,024 theSurfacePropName = "default"
	534,025 - 534,035 aBone.theName = "jx_c_delta"
	534,036 - 534,044 aBone.theName = "jx_c_pov"
	534,045 - 534,056 aBone.theName = "jx_c_camera"
	534,057 - 534,066 aBone.theName = "def_c_hip"
	534,067 - 534,077 aBone.theName = "jx_c_start"
	534,078 - 534,090 aBone.theName = "def_c_spineA"
	534,091 - 534,103 aBone.theName = "def_c_spineB"
	534,104 - 534,116 aBone.theName = "def_c_spineC"
	534,117 - 534,129 aBone.theName = "ja_c_propGun"
	534,130 - 534,141 aBone.theName = "def_c_neckA"
	534,142 - 534,152 aBone.theName = "jx_c_neckB"
	534,153 - 534,164 aBone.theName = "def_c_neckB"
	534,165 - 534,175 aBone.theName = "def_c_head"
	534,176 - 534,186 aBone.theName = "def_l_clav"
	534,187 - 534,201 aBone.theName = "def_l_shoulder"
	534,202 - 534,221 aBone.theName = "def_l_shoulderTwist"
	534,222 - 534,234 aBone.theName = "def_l_elbowB"
	534,235 - 534,252 aBone.theName = "def_l_shoulderMid"
	534,253 - 534,264 aBone.theName = "def_l_elbow"
	534,265 - 534,278 aBone.theName = "def_l_forearm"
	534,279 - 534,290 aBone.theName = "def_l_wrist"
	534,291 - 534,306 aBone.theName = "def_l_finIndexA"
	534,307 - 534,322 aBone.theName = "def_l_finIndexB"
	534,323 - 534,338 aBone.theName = "def_l_finIndexC"
	534,339 - 534,352 aBone.theName = "def_l_finMidA"
	534,353 - 534,366 aBone.theName = "def_l_finMidB"
	534,367 - 534,380 aBone.theName = "def_l_finMidC"
	534,381 - 534,396 aBone.theName = "def_l_finThumbA"
	534,397 - 534,412 aBone.theName = "def_l_finThumbB"
	534,413 - 534,428 aBone.theName = "def_l_finThumbC"
	534,429 - 534,448 aBone.theName = "def_l_finRingCarpal"
	534,449 - 534,463 aBone.theName = "def_l_finRingA"
	534,464 - 534,478 aBone.theName = "def_l_finRingB"
	534,479 - 534,493 aBone.theName = "def_l_finRingC"
	534,494 - 534,509 aBone.theName = "def_l_finPinkyA"
	534,510 - 534,525 aBone.theName = "def_l_finPinkyB"
	534,526 - 534,541 aBone.theName = "def_l_finPinkyC"
	534,542 - 534,552 aBone.theName = "def_r_clav"
	534,553 - 534,567 aBone.theName = "def_r_shoulder"
	534,568 - 534,587 aBone.theName = "def_r_shoulderTwist"
	534,588 - 534,600 aBone.theName = "def_r_elbowB"
	534,601 - 534,618 aBone.theName = "def_r_shoulderMid"
	534,619 - 534,630 aBone.theName = "def_r_elbow"
	534,631 - 534,644 aBone.theName = "def_r_forearm"
	534,645 - 534,656 aBone.theName = "def_r_wrist"
	534,657 - 534,672 aBone.theName = "def_r_finIndexA"
	534,673 - 534,688 aBone.theName = "def_r_finIndexB"
	534,689 - 534,704 aBone.theName = "def_r_finIndexC"
	534,705 - 534,718 aBone.theName = "def_r_finMidA"
	534,719 - 534,732 aBone.theName = "def_r_finMidB"
	534,733 - 534,746 aBone.theName = "def_r_finMidC"
	534,747 - 534,762 aBone.theName = "def_r_finThumbA"
	534,763 - 534,778 aBone.theName = "def_r_finThumbB"
	534,779 - 534,794 aBone.theName = "def_r_finThumbC"
	534,795 - 534,814 aBone.theName = "def_r_finRingCarpal"
	534,815 - 534,829 aBone.theName = "def_r_finRingA"
	534,830 - 534,844 aBone.theName = "def_r_finRingB"
	534,845 - 534,859 aBone.theName = "def_r_finRingC"
	534,860 - 534,875 aBone.theName = "def_r_finPinkyA"
	534,876 - 534,891 aBone.theName = "def_r_finPinkyB"
	534,892 - 534,907 aBone.theName = "def_r_finPinkyC"
	534,908 - 534,919 aBone.theName = "def_l_thigh"
	534,920 - 534,930 aBone.theName = "def_l_knee"
	534,931 - 534,942 aBone.theName = "def_l_ankle"
	534,943 - 534,953 aBone.theName = "def_l_ball"
	534,954 - 534,965 aBone.theName = "def_l_kneeB"
	534,966 - 534,977 aBone.theName = "def_r_thigh"
	534,978 - 534,988 aBone.theName = "def_r_knee"
	534,989 - 535,000 aBone.theName = "def_r_ankle"
	535,001 - 535,011 aBone.theName = "def_r_ball"
	535,012 - 535,023 aBone.theName = "def_r_kneeB"
	535,024 - 535,037 aBone.theName = "ja_l_propHand"
	535,038 - 535,051 aBone.theName = "ja_r_propHand"
	535,052 - 535,062 aBone.theName = "def_c_base"
	535,063 - 535,080 aBone.theName = "ja_ads_attachment"
	535,081 - 535,091 aBone.theName = "def_c_acgs"
	535,092 - 535,107 aBone.theName = "def_c_proscreen"
	535,108 - 535,117 aBone.theName = "def_c_cro"
	535,118 - 535,134 aBone.theName = "def_release_side"
	535,135 - 535,146 aBone.theName = "def_release"
	535,147 - 535,162 aBone.theName = "def_link_muzzle"
	535,163 - 535,175 aBone.theName = "muzzle_flash"
	535,176 - 535,190 aBone.theName = "grp_geo_common"
	535,191 - 535,201 aBone.theName = "def_c_holo"
	535,202 - 535,207 aBone.theName = "shell"
	535,208 - 535,222 aBone.theName = "muzzle_flash_R"
	535,223 - 535,237 aBone.theName = "muzzle_flash_L"
	535,238 - 535,247 aBone.theName = "l_hand_ik"
	535,248 - 535,257 aBone.theName = "r_hand_ik"
	535,258 - 535,269 aBone.theName = "weapon_bone"
	535,270 - 535,281 anAttachment.theName = "CAMERA_BASE"
	535,282 - 535,288 anAttachment.theName = "CAMERA"
	535,289 - 535,295 anAttachment.theName = "L_HAND"
	535,296 - 535,302 anAttachment.theName = "R_HAND"
	535,303 - 535,314 anAttachment.theName = "SWAY_ROTATE"
	535,315 - 535,333 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	535,334 - 535,344 anAttachment.theName = "L_BACKHAND"
	535,345 - 535,349 anAttachment.theName = "holo"
	535,350 - 535,354 anAttachment.theName = "acgs"
	535,355 - 535,358 anAttachment.theName = "cro"
	535,359 - 535,369 anAttachment.theName = "HOLO_FRONT"
	535,370 - 535,379 anAttachment.theName = "HOLO_REAR"
	535,380 - 535,390 anAttachment.theName = "ACGS_FRONT"
	535,391 - 535,400 anAttachment.theName = "ACGS_REAR"
	535,401 - 535,412 anAttachment.theName = "SCR_BL_ACGS"
	535,413 - 535,424 anAttachment.theName = "SCR_TR_ACGS"
	535,425 - 535,434 anAttachment.theName = "CRO_FRONT"
	535,435 - 535,443 anAttachment.theName = "CRO_REAR"
	535,444 - 535,454 anAttachment.theName = "SCR_BL_CRO"
	535,455 - 535,465 anAttachment.theName = "SCR_TR_CRO"
	535,466 - 535,475 anAttachment.theName = "proscreen"
	535,476 - 535,482 anAttachment.theName = "flyout"
	535,483 - 535,494 anAttachment.theName = "MENU_ROTATE"
	535,495 - 535,509 aHitboxSet.theName = "emptyhitboxset"
	535,510 - 535,514 anAnimationDesc.theName = @ref
	535,515 - 535,526 anAnimationDesc.theName = ads_in_anim
	535,527 - 535,539 anAnimationDesc.theName = ads_out_anim
	535,540 - 535,557 anAnimationDesc.theName = ads_in_slide_anim
	535,558 - 535,576 anAnimationDesc.theName = ads_out_slide_anim
	535,577 - 535,598 anAnimationDesc.theName = ads_in_onehanded_anim
	535,599 - 535,621 anAnimationDesc.theName = ads_out_onehanded_anim
	535,622 - 535,637 anAnimationDesc.theName = run_anim_static
	535,638 - 535,646 anAnimationDesc.theName = run_anim
	535,647 - 535,661 anAnimationDesc.theName = run_anim_layer
	535,662 - 535,678 anAnimationDesc.theName = walk_anim_static
	535,679 - 535,688 anAnimationDesc.theName = walk_anim
	535,689 - 535,702 anAnimationDesc.theName = walk_ads_anim
	535,703 - 535,718 anAnimationDesc.theName = walk_anim_nocam
	535,719 - 535,734 anAnimationDesc.theName = idle_check_anim
	535,735 - 535,754 anAnimationDesc.theName = idle_check_ads_anim
	535,755 - 535,774 anAnimationDesc.theName = idle_check_anim_nod
	535,775 - 535,793 anAnimationDesc.theName = idle_anim_autoplay
	535,794 - 535,816 anAnimationDesc.theName = idle_ads_anim_autoplay
	535,817 - 535,826 anAnimationDesc.theName = idle_anim
	535,827 - 535,840 anAnimationDesc.theName = idle_ads_anim
	535,841 - 535,860 anAnimationDesc.theName = idle_onehanded_anim
	535,861 - 535,884 anAnimationDesc.theName = idle_onehanded_ads_anim
	535,885 - 535,896 anAnimationDesc.theName = attack_anim
	535,897 - 535,914 anAnimationDesc.theName = attack_slide_anim
	535,915 - 535,930 anAnimationDesc.theName = attack_ads_anim
	535,931 - 535,952 anAnimationDesc.theName = attack_onehanded_anim
	535,953 - 535,978 anAnimationDesc.theName = attack_onehanded_ads_anim
	535,979 - 535,999 anAnimationDesc.theName = reload_segStart_anim
	536,000 - 536,019 anAnimationDesc.theName = reload_segLoop_anim
	536,020 - 536,038 anAnimationDesc.theName = reload_segEnd_anim
	536,039 - 536,065 anAnimationDesc.theName = reload_empty_segStart_anim
	536,066 - 536,089 anAnimationDesc.theName = reload_empty_late1_anim
	536,090 - 536,111 anAnimationDesc.theName = reload_empty_end_anim
	536,112 - 536,142 anAnimationDesc.theName = reload_segStart_onehanded_anim
	536,143 - 536,172 anAnimationDesc.theName = reload_segLoop_onehanded_anim
	536,173 - 536,201 anAnimationDesc.theName = reload_segEnd_onehanded_anim
	536,202 - 536,238 anAnimationDesc.theName = reload_empty_segStart_onehanded_anim
	536,239 - 536,272 anAnimationDesc.theName = reload_empty_late1_onehanded_anim
	536,273 - 536,304 anAnimationDesc.theName = reload_empty_end_onehanded_anim
	536,305 - 536,332 anAnimationDesc.theName = reload_segStart_crouch_anim
	536,333 - 536,359 anAnimationDesc.theName = reload_segLoop_crouch_anim
	536,360 - 536,385 anAnimationDesc.theName = reload_segEnd_crouch_anim
	536,386 - 536,419 anAnimationDesc.theName = reload_empty_segStart_crouch_anim
	536,420 - 536,450 anAnimationDesc.theName = reload_empty_late1_crouch_anim
	536,451 - 536,479 anAnimationDesc.theName = reload_empty_end_crouch_anim
	536,480 - 536,517 anAnimationDesc.theName = reload_segStart_onehanded_crouch_anim
	536,518 - 536,554 anAnimationDesc.theName = reload_segLoop_onehanded_crouch_anim
	536,555 - 536,590 anAnimationDesc.theName = reload_segEnd_onehanded_crouch_anim
	536,591 - 536,634 anAnimationDesc.theName = reload_empty_segStart_onehanded_crouch_anim
	536,635 - 536,675 anAnimationDesc.theName = reload_empty_late1_onehanded_crouch_anim
	536,676 - 536,714 anAnimationDesc.theName = reload_empty_end_onehanded_crouch_anim
	536,715 - 536,739 anAnimationDesc.theName = switch_to_onehanded_anim
	536,740 - 536,764 anAnimationDesc.theName = switch_to_twohanded_anim
	536,765 - 536,784 anAnimationDesc.theName = switch_to_jump_anim
	536,785 - 536,804 anAnimationDesc.theName = switch_to_land_anim
	536,805 - 536,831 anAnimationDesc.theName = switch_to_jump_crouch_anim
	536,832 - 536,858 anAnimationDesc.theName = switch_to_land_crouch_anim
	536,859 - 536,882 anAnimationDesc.theName = switch_to_jump_ads_anim
	536,883 - 536,906 anAnimationDesc.theName = switch_to_land_ads_anim
	536,907 - 536,916 anAnimationDesc.theName = iron_anim
	536,917 - 536,930 anAnimationDesc.theName = iron_anim_nod
	536,931 - 536,945 anAnimationDesc.theName = @drawfirst_seq
	536,946 - 536,967 anAnimationDesc.theName = @drawfirst_crouch_seq
	536,968 - 536,977 anAnimationDesc.theName = @draw_seq
	536,978 - 537,002 anAnimationDesc.theName = @drawfirst_onehanded_seq
	537,003 - 537,022 anAnimationDesc.theName = @draw_onehanded_seq
	537,023 - 537,039 anAnimationDesc.theName = @draw_crouch_seq
	537,040 - 537,066 anAnimationDesc.theName = @draw_onehanded_crouch_seq
	537,067 - 537,079 anAnimationDesc.theName = @holster_seq
	537,080 - 537,102 anAnimationDesc.theName = @holster_onehanded_seq
	537,103 - 537,113 anAnimationDesc.theName = @raise_seq
	537,114 - 537,134 anAnimationDesc.theName = @raise_onehanded_seq
	537,135 - 537,155 anAnimationDesc.theName = @raise_frommelee_seq
	537,156 - 537,173 anAnimationDesc.theName = @raise_crouch_seq
	537,174 - 537,201 anAnimationDesc.theName = @raise_onehanded_crouch_seq
	537,202 - 537,229 anAnimationDesc.theName = @raise_frommelee_crouch_seq
	537,230 - 537,258 anAnimationDesc.theName = @raise_frommelee_sliding_seq
	537,259 - 537,269 anAnimationDesc.theName = @lower_seq
	537,270 - 537,290 anAnimationDesc.theName = @lower_onehanded_seq
	537,291 - 537,302 anAnimationDesc.theName = @sprint_seq
	537,303 - 537,319 anAnimationDesc.theName = @sprintraise_seq
	537,320 - 537,343 anAnimationDesc.theName = @sprintraise_seq_regrip
	537,344 - 537,364 anAnimationDesc.theName = @sprintraise_seq_air
	537,365 - 537,380 anAnimationDesc.theName = @sprintdraw_seq
	537,381 - 537,399 anAnimationDesc.theName = @sprintholster_seq
	537,400 - 537,421 anAnimationDesc.theName = @sprint_onehanded_seq
	537,422 - 537,448 anAnimationDesc.theName = @sprintraise_onehanded_seq
	537,449 - 537,474 anAnimationDesc.theName = @sprintdraw_onehanded_seq
	537,475 - 537,503 anAnimationDesc.theName = @sprintholster_onehanded_seq
	537,504 - 537,536 anAnimationDesc.theName = sprintraise_onehanded_slide_anim
	537,537 - 537,553 anAnimationDesc.theName = optic_anim_layer
	537,554 - 537,574 anAnimationDesc.theName = optic_anim_layer_ads
	537,575 - 537,595 anAnimationDesc.theName = wind_loop_anim_layer
	537,596 - 537,620 anAnimationDesc.theName = wind_loop_ads_anim_layer
	537,621 - 537,624 aSeqDesc.theName = "ref"
	537,625 - 537,633 aSeqDesc.theName = "walk_seq"
	537,634 - 537,648 aSeqDesc.theName = "walk_seq_nocam"
	537,649 - 537,682 aSeqDesc.theName = "attack_onehanded_slide_manual_seq"
	537,683 - 537,713 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK"
	537,714 - 537,736 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	537,737 - 537,744 anActivityModifier.theName = sliding
	537,745 - 537,779 aSeqDesc.theName = "attack_onehanded_crouch_manual_seq"
	537,780 - 537,800 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	537,801 - 537,807 anActivityModifier.theName = crouch
	537,808 - 537,827 aSeqDesc.theName = "reload_segStart_seq"
	537,828 - 537,841 aSeqDesc.theActivityName = "ACT_VM_RELOAD"
	537,842 - 537,857 anEvent.theName = AE_CL_PLAYSOUND
	537,858 - 537,890 anEvent.theName = AE_WPN_SEGMENTED_RELOAD_ADD_AMMO
	537,891 - 537,909 anEvent.theName = AE_WPN_READYTOFIRE
	537,910 - 537,928 aSeqDesc.theName = "reload_segLoop_seq"
	537,929 - 537,956 aSeqDesc.theActivityName = "ACT_VM_SEGMENTEDRELOAD_LOOP"
	537,957 - 537,995 anEvent.theName = AE_WPN_SEGMENTED_RELOAD_LOOP_LOCK_FIRE
	537,996 - 538,035 anEvent.theName = AE_WPN_SEGMENTED_RELOAD_LOOP_CANRESTART
	538,036 - 538,053 aSeqDesc.theName = "reload_segEnd_seq"
	538,054 - 538,080 aSeqDesc.theActivityName = "ACT_VM_SEGMENTEDRELOAD_END"
	538,081 - 538,106 aSeqDesc.theName = "reload_empty_segStart_seq"
	538,107 - 538,125 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY"
	538,126 - 538,151 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1
	538,152 - 538,186 anEvent.theName = AE_WPN_SEGMENTED_RELOAD_ENTER_LOOP
	538,187 - 538,209 aSeqDesc.theName = "reload_empty_late1_seq"
	538,210 - 538,234 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1"
	538,235 - 538,255 aSeqDesc.theName = "reload_empty_end_seq"
	538,256 - 538,287 aSeqDesc.theActivityName = "ACT_VM_SEGMENTEDEMPTYRELOAD_END"
	538,288 - 538,317 aSeqDesc.theName = "reload_segStart_onehanded_seq"
	538,318 - 538,341 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD"
	538,342 - 538,370 aSeqDesc.theName = "reload_segLoop_onehanded_seq"
	538,371 - 538,408 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SEGMENTEDRELOAD_LOOP"
	538,409 - 538,436 aSeqDesc.theName = "reload_segEnd_onehanded_seq"
	538,437 - 538,473 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SEGMENTEDRELOAD_END"
	538,474 - 538,509 aSeqDesc.theName = "reload_empty_segStart_onehanded_seq"
	538,510 - 538,538 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY"
	538,539 - 538,571 aSeqDesc.theName = "reload_empty_late1_onehanded_seq"
	538,572 - 538,606 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE1"
	538,607 - 538,637 aSeqDesc.theName = "reload_empty_end_onehanded_seq"
	538,638 - 538,679 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SEGMENTEDEMPTYRELOAD_END"
	538,680 - 538,706 aSeqDesc.theName = "reload_segStart_crouch_seq"
	538,707 - 538,732 aSeqDesc.theName = "reload_segLoop_crouch_seq"
	538,733 - 538,757 aSeqDesc.theName = "reload_segEnd_crouch_seq"
	538,758 - 538,790 aSeqDesc.theName = "reload_empty_segStart_crouch_seq"
	538,791 - 538,820 aSeqDesc.theName = "reload_empty_late1_crouch_seq"
	538,821 - 538,848 aSeqDesc.theName = "reload_empty_end_crouch_seq"
	538,849 - 538,885 aSeqDesc.theName = "reload_segStart_onehanded_crouch_seq"
	538,886 - 538,921 aSeqDesc.theName = "reload_segLoop_onehanded_crouch_seq"
	538,922 - 538,956 aSeqDesc.theName = "reload_segEnd_onehanded_crouch_seq"
	538,957 - 538,999 aSeqDesc.theName = "reload_empty_segStart_onehanded_crouch_seq"
	539,000 - 539,039 aSeqDesc.theName = "reload_empty_late1_onehanded_crouch_seq"
	539,040 - 539,077 aSeqDesc.theName = "reload_empty_end_onehanded_crouch_seq"
	539,078 - 539,091 aSeqDesc.theName = "drawfirst_seq"
	539,092 - 539,108 aSeqDesc.theActivityName = "ACT_VM_DRAWFIRST"
	539,109 - 539,129 aSeqDesc.theName = "drawfirst_crouch_seq"
	539,130 - 539,138 aSeqDesc.theName = "draw_seq"
	539,139 - 539,150 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	539,151 - 539,174 aSeqDesc.theName = "drawfirst_onehanded_seq"
	539,175 - 539,201 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAWFIRST"
	539,202 - 539,220 aSeqDesc.theName = "draw_onehanded_seq"
	539,221 - 539,242 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW"
	539,243 - 539,258 aSeqDesc.theName = "draw_crouch_seq"
	539,259 - 539,284 aSeqDesc.theName = "draw_onehanded_crouch_seq"
	539,285 - 539,296 aSeqDesc.theName = "holster_seq"
	539,297 - 539,311 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	539,312 - 539,333 aSeqDesc.theName = "holster_onehanded_seq"
	539,334 - 539,358 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER"
	539,359 - 539,368 aSeqDesc.theName = "raise_seq"
	539,369 - 539,381 aSeqDesc.theActivityName = "ACT_VM_RAISE"
	539,382 - 539,401 aSeqDesc.theName = "raise_onehanded_seq"
	539,402 - 539,424 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE"
	539,425 - 539,444 aSeqDesc.theName = "raise_frommelee_seq"
	539,445 - 539,468 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE"
	539,469 - 539,485 aSeqDesc.theName = "raise_crouch_seq"
	539,486 - 539,512 aSeqDesc.theName = "raise_onehanded_crouch_seq"
	539,513 - 539,539 aSeqDesc.theName = "raise_frommelee_crouch_seq"
	539,540 - 539,567 aSeqDesc.theName = "raise_frommelee_sliding_seq"
	539,568 - 539,577 aSeqDesc.theName = "lower_seq"
	539,578 - 539,590 aSeqDesc.theActivityName = "ACT_VM_LOWER"
	539,591 - 539,610 aSeqDesc.theName = "lower_onehanded_seq"
	539,611 - 539,633 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_LOWER"
	539,634 - 539,644 aSeqDesc.theName = "sprint_seq"
	539,645 - 539,658 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	539,659 - 539,674 aSeqDesc.theName = "sprintraise_seq"
	539,675 - 539,699 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT"
	539,700 - 539,722 aSeqDesc.theName = "sprintraise_seq_regrip"
	539,723 - 539,742 aSeqDesc.theName = "sprintraise_seq_air"
	539,743 - 539,746 anActivityModifier.theName = air
	539,747 - 539,761 aSeqDesc.theName = "sprintdraw_seq"
	539,762 - 539,783 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT"
	539,784 - 539,801 aSeqDesc.theName = "sprintholster_seq"
	539,802 - 539,828 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT"
	539,829 - 539,849 aSeqDesc.theName = "sprint_onehanded_seq"
	539,850 - 539,873 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SPRINT"
	539,874 - 539,899 aSeqDesc.theName = "sprintraise_onehanded_seq"
	539,900 - 539,934 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE_FROM_SPRINT"
	539,935 - 539,959 aSeqDesc.theName = "sprintdraw_onehanded_seq"
	539,960 - 539,991 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW_TO_SPRINT"
	539,992 - 540,019 aSeqDesc.theName = "sprintholster_onehanded_seq"
	540,020 - 540,056 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER_FROM_SPRINT"
	540,057 - 540,088 aSeqDesc.theName = "sprintraise_onehanded_seq_slide"
	540,089 - 540,099 aSeqDesc.theName = "ads_in_seq"
	540,100 - 540,113 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	540,114 - 540,131 aSeqDesc.theName = "ads_in_crouch_seq"
	540,132 - 540,146 aSeqDesc.theName = "ads_in_seq_air"
	540,147 - 540,158 aSeqDesc.theName = "ads_out_seq"
	540,159 - 540,173 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT"
	540,174 - 540,192 aSeqDesc.theName = "ads_out_crouch_seq"
	540,193 - 540,208 aSeqDesc.theName = "ads_out_seq_air"
	540,209 - 540,229 aSeqDesc.theName = "ads_in_onehanded_seq"
	540,230 - 540,253 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_IN"
	540,254 - 540,282 aSeqDesc.theName = "ads_in_onehanded_seq_sliding"
	540,283 - 540,307 aSeqDesc.theName = "ads_in_onehanded_seq_air"
	540,308 - 540,329 aSeqDesc.theName = "ads_out_onehanded_seq"
	540,330 - 540,354 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_OUT"
	540,355 - 540,384 aSeqDesc.theName = "ads_out_onehanded_seq_sliding"
	540,385 - 540,392 anActivityModifier.theName = wallrun
	540,393 - 540,422 aSeqDesc.theName = "ads_out_onehanded_seq_wallrun"
	540,423 - 540,432 aSeqDesc.theName = "run_layer"
	540,433 - 540,449 aSeqDesc.theName = "run_layer_reload"
	540,450 - 540,461 aSeqDesc.theName = "optic_layer"
	540,462 - 540,477 aSeqDesc.theName = "wind_loop_layer"
	540,478 - 540,497 aSeqDesc.theName = "wind_loop_ads_layer"
	540,498 - 540,515 aSeqDesc.theName = "idle_seq_autoplay"
	540,516 - 540,524 aSeqDesc.theName = "idle_seq"
	540,525 - 540,536 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	540,537 - 540,549 aSeqDesc.theName = "idle_seq_air"
	540,550 - 540,569 aSeqDesc.theName = "idle_seq_crouch_air"
	540,570 - 540,585 aSeqDesc.theName = "idle_seq_crouch"
	540,586 - 540,604 aSeqDesc.theName = "idle_onehanded_seq"
	540,605 - 540,626 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE"
	540,627 - 540,649 aSeqDesc.theName = "idle_onehanded_seq_air"
	540,650 - 540,660 aSeqDesc.theName = "attack_seq"
	540,661 - 540,678 aSeqDesc.theName = "attack_seq_regrip"
	540,679 - 540,699 aSeqDesc.theName = "attack_onehanded_seq"
	540,700 - 540,726 aSeqDesc.theName = "attack_onehanded_slide_seq"
	540,727 - 540,741 aSeqDesc.theName = "idle_check_seq"
	540,742 - 540,756 aSeqDesc.theActivityName = "ACT_TRANSITION"
	540,757 - 540,772 aSeqDesc.theName = "crouch2idle_seq"
	540,773 - 540,779 aSeqDesc.theName = "regrip"
	540,780 - 540,789 aSeqDesc.theName = "regrip_02"
	540,790 - 540,809 aSeqDesc.theName = "switch_to_jump_iron"
	540,810 - 540,829 aSeqDesc.theName = "switch_to_land_iron"
	540,830 - 540,851 aSeqDesc.theName = "idle_check_crouch_seq"
	540,852 - 540,878 aSeqDesc.theName = "switch_to_jump_iron_crouch"
	540,879 - 540,905 aSeqDesc.theName = "switch_to_land_iron_crouch"
	540,906 - 540,925 aSeqDesc.theName = "switch_to_onehanded"
	540,926 - 540,945 aSeqDesc.theName = "switch_to_twohanded"
	540,946 - 540,970 aSeqDesc.theName = "switch_to_onehanded_jump"
	540,971 - 540,995 aSeqDesc.theName = "switch_to_onehanded_land"
	540,996 - 541,005 aLocalNodeName = twohanded
	541,006 - 541,015 aLocalNodeName = onehanded
	541,016 - 541,020 aLocalNodeName = fire
	541,021 - 541,025 aLocalNodeName = jump
	541,026 - 541,037 aLocalNodeName = land_crouch
	541,038 - 541,042 aLocalNodeName = land
	541,043 - 541,054 aLocalNodeName = jump_crouch
	541,055 - 541,059 aBodyPart.theName = "body"
	541,060 - 541,070 aBodyPart.theName = "sight_holo"
	541,071 - 541,081 aBodyPart.theName = "sight_acgs"
	541,082 - 541,091 aBodyPart.theName = "sight_cro"
	541,092 - 541,105 aBodyPart.theName = "charge_handle"
	541,106 - 541,111 aBodyPart.theName = "empty"
	541,112 - 541,125 aBodyPart.theName = "mastiff_sight"
	541,126 - 541,155 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 76 65 6C 6F 63 69 74 79 00 61 ... ]
	541,156 - 541,196 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn"
	541,197 - 541,244 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_skin31"
	541,245 - 541,294 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_01"
	541,295 - 541,344 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_02"
	541,345 - 541,394 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_03"
	541,395 - 541,444 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_04"
	541,445 - 541,494 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_05"
	541,495 - 541,544 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_06"
	541,545 - 541,602 aTexture.thePathFileName = "models\Weapons_R2\attachments\holo_reflex_sight_magnifier"
	541,603 - 541,640 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight"
	541,641 - 541,689 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic"
	541,690 - 541,733 aTexture.thePathFileName = "models\weapons\attachments\rifle_scope_lens"
	541,734 - 541,774 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	541,775 - 3,167,863 [ERROR] Unread bytes (non-zero) [ 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 15 16 B7 EB ... ]
	3,167,864 - 3,167,864 END OF FILE + 1 (File size)
========================
